Difference between revisions of "Abandoned Windmill"

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The next set of rooms feature skeletons, (those are a bit more challenging enemies than rat,s which might be a problem if getting into a fight with a lot of them at once but again, an experienced player will still have no problem doing everything in this section right up to the final battle in this section). From the beginning of this part, you should heal up between any battles and ideally let your stamina regenerate. After you go right enough, you will get to a room that has down and up exits. The hallway up is blocked by skeletons that don't move and require you to initiate a fight with them by interacting, but you can still go down with no problems. The way down is a dead end that only has cheese, so after getting it you can simply go up to the skeletons guarding the passage up. Warning: the "skeleton wall" is most likely the hardest fight up to this point and even though it is the weakest miniboss encounter of the dungeon it should not be taken lightly. Fully heal before the fight and prepare for a fight with three skeletons at once. There really is no strategy to them other than trying to kill them one at a time rather than splitting your attacks between several of them and going back whenever you get to low hp.
 
The next set of rooms feature skeletons, (those are a bit more challenging enemies than rat,s which might be a problem if getting into a fight with a lot of them at once but again, an experienced player will still have no problem doing everything in this section right up to the final battle in this section). From the beginning of this part, you should heal up between any battles and ideally let your stamina regenerate. After you go right enough, you will get to a room that has down and up exits. The hallway up is blocked by skeletons that don't move and require you to initiate a fight with them by interacting, but you can still go down with no problems. The way down is a dead end that only has cheese, so after getting it you can simply go up to the skeletons guarding the passage up. Warning: the "skeleton wall" is most likely the hardest fight up to this point and even though it is the weakest miniboss encounter of the dungeon it should not be taken lightly. Fully heal before the fight and prepare for a fight with three skeletons at once. There really is no strategy to them other than trying to kill them one at a time rather than splitting your attacks between several of them and going back whenever you get to low hp.
  
 +
===Second Skeleton Wall===
 
After you pass the first skeleton wall another type of enemies starts appearing - the skeleton mage and a bit later in this section there will be spiders, from this point  even small battles will require you to group up and attack all the mage skeletons in the fight before going to other enemies, restoring health and mana inbetween fights becomes increasingly important. on the first run after getting the salts quest you will see yellow dots on the minimap that point you to them, pick them up whenever you can since one of the bosses of this dungeon requires the quest to be completed. Walk around the first few areas after the zone, there should be a couple of salt piles laying around, pick them up and clear whatever enemies stand in your way, remember to focus the mages first since the damage they deal is much bigger than damage from the warriors, when you reach a different skeleton wall blocking the way up once again - fullheal, have everybody but the ranger equip their class skills with fireball  and prepare for a hard fight, this fight can be one of the hardest in the dungeon if you do the dungeon correctly without mindlessly rushing, please note that while this wall is optional, it is very beneficial to clear it since it is guarding good loot. the fight consists of 4 enemies - 2 warrior skeletons in the front and 2 mages in the back, as with all the fight in this dungeon your main priority is killing the mage skeletons as fast as possible because of that, removing the ranger spell might seem like a bad idea at first, but you have to consider that it will be splitting the damage between both mage skeletons without allowing others to fight them, however if you have all 3 rangers in your party you might consider ONLY spamming the class ability to kill the mages before even touching the warriors. Also this and other difficult fights will require tank juggling, in the beginning of the fight you should have the person with the most hp and def stay in the front and the others get back in the beginning, as soon as the tank has to heal, he heals and steps back and another person steps forward and starts taking damage,cycle through your party like that with everybody tanking in order and you shouldn't have problems with even the most difficult fights. After beating the wall you will see spiders in the dungeon for the first time, either run through them or just fight them after restoring hp and proceed to the only chest in the dungeon that is not he mimic "the golden chest", after you get it return to the previous big room and prepare to head left.
 
After you pass the first skeleton wall another type of enemies starts appearing - the skeleton mage and a bit later in this section there will be spiders, from this point  even small battles will require you to group up and attack all the mage skeletons in the fight before going to other enemies, restoring health and mana inbetween fights becomes increasingly important. on the first run after getting the salts quest you will see yellow dots on the minimap that point you to them, pick them up whenever you can since one of the bosses of this dungeon requires the quest to be completed. Walk around the first few areas after the zone, there should be a couple of salt piles laying around, pick them up and clear whatever enemies stand in your way, remember to focus the mages first since the damage they deal is much bigger than damage from the warriors, when you reach a different skeleton wall blocking the way up once again - fullheal, have everybody but the ranger equip their class skills with fireball  and prepare for a hard fight, this fight can be one of the hardest in the dungeon if you do the dungeon correctly without mindlessly rushing, please note that while this wall is optional, it is very beneficial to clear it since it is guarding good loot. the fight consists of 4 enemies - 2 warrior skeletons in the front and 2 mages in the back, as with all the fight in this dungeon your main priority is killing the mage skeletons as fast as possible because of that, removing the ranger spell might seem like a bad idea at first, but you have to consider that it will be splitting the damage between both mage skeletons without allowing others to fight them, however if you have all 3 rangers in your party you might consider ONLY spamming the class ability to kill the mages before even touching the warriors. Also this and other difficult fights will require tank juggling, in the beginning of the fight you should have the person with the most hp and def stay in the front and the others get back in the beginning, as soon as the tank has to heal, he heals and steps back and another person steps forward and starts taking damage,cycle through your party like that with everybody tanking in order and you shouldn't have problems with even the most difficult fights. After beating the wall you will see spiders in the dungeon for the first time, either run through them or just fight them after restoring hp and proceed to the only chest in the dungeon that is not he mimic "the golden chest", after you get it return to the previous big room and prepare to head left.
  
 +
==Banshee==
 
going left you can either try evading or fighting the skeletons there as usual next there will be a few rooms that look like storage and those will have spider enemies that are probably the strongest non-boss unit apart from the mimic, they do not deal that much damage but they are quite a bit tanky so try not to fight a lot of hem at once since that might just drag out the fight for a tad bit too much, after that you will have a lot of skeletons of both kinds in a few rooms, if you follow the right wall you will first go into a corridor with skeletons and cheese, the next corridor will have an entrance to another zone with a couple of skeletons of both types in the top left corner there will be another entrance to the first actual boss of the dungeon, fullheal and prepare for a difficult fight, this is mostly and endurance battle with the banshee that deals a lot of magic damage and 4 skeletons that deal physical damage, have all of you pick up the healing spells with your class abilities and start the battle, first you have to deal with the minions, 2 of you deal with the minions on the left and the last person deals with the ones on the right, after all skeletons are dealt with start tank juggling the banshee, notice how much damage she deals to you on a normal hit and get back when you have twice that amount or less hp, remember to heal and you should finish the fight with no problems.
 
going left you can either try evading or fighting the skeletons there as usual next there will be a few rooms that look like storage and those will have spider enemies that are probably the strongest non-boss unit apart from the mimic, they do not deal that much damage but they are quite a bit tanky so try not to fight a lot of hem at once since that might just drag out the fight for a tad bit too much, after that you will have a lot of skeletons of both kinds in a few rooms, if you follow the right wall you will first go into a corridor with skeletons and cheese, the next corridor will have an entrance to another zone with a couple of skeletons of both types in the top left corner there will be another entrance to the first actual boss of the dungeon, fullheal and prepare for a difficult fight, this is mostly and endurance battle with the banshee that deals a lot of magic damage and 4 skeletons that deal physical damage, have all of you pick up the healing spells with your class abilities and start the battle, first you have to deal with the minions, 2 of you deal with the minions on the left and the last person deals with the ones on the right, after all skeletons are dealt with start tank juggling the banshee, notice how much damage she deals to you on a normal hit and get back when you have twice that amount or less hp, remember to heal and you should finish the fight with no problems.
  
 +
==Lord Noctis==
 
after that if you have the salts quest done - burn the painting behind the banshee, also don't forget about the loot she dropped, al dungeon loot can have gems input , if the gear is better than your current one equip it and put in some useful gem or focus whenever you can, remember to go to the dizwin that gave you the quest to get the iron key later to open one of the bosses. this part of the dungeon also contains a locked door that can only be opened once the quest has been complete, if you have done the quest go through the door with a lock and you will be put into a room with a big warrior skeleton in the middle and gold skeletons on the outside, clear the gold ones first since if you don't they will assist lord noctis in the fight, the battle with the boss is essentially the same as the banshee fight but you can kill all the minions before you enter so it becomes much easier, as usual fullheal and start the fight, after a bit of tank juggling and healing he should go down pretty easily.
 
after that if you have the salts quest done - burn the painting behind the banshee, also don't forget about the loot she dropped, al dungeon loot can have gems input , if the gear is better than your current one equip it and put in some useful gem or focus whenever you can, remember to go to the dizwin that gave you the quest to get the iron key later to open one of the bosses. this part of the dungeon also contains a locked door that can only be opened once the quest has been complete, if you have done the quest go through the door with a lock and you will be put into a room with a big warrior skeleton in the middle and gold skeletons on the outside, clear the gold ones first since if you don't they will assist lord noctis in the fight, the battle with the boss is essentially the same as the banshee fight but you can kill all the minions before you enter so it becomes much easier, as usual fullheal and start the fight, after a bit of tank juggling and healing he should go down pretty easily.
  
 +
==Rat King==
 
after that there isn't much to do in the dungeon apart from the last and strongest boss - big rat, jump down the ledge that was blocking your path in the beginning to get back to the start of the dungeon and go into the left room. come to each of the dishes and interact with them to put cheese on them, after all 4 have been put a short cutscene will start in which the rat boss will appear, he has no minions but deals a lot of damage and has a lot of hp, once again try boss juggling and healing as much as you can, with basic blacksmith gear he will deal 10 damage on a normal hit and 20 damage on a crit, so you shout get back as soon as you get below 20 and ideally as soon as you go below 30, other than that there is no real strategy to this boss, you just hope you don't get unlucky. After you kill lord noctis, banshee and the rat boss you can simply exit the dungeon, now you can either reset the dungeon using the pedestal or go to the town to sell your loot.
 
after that there isn't much to do in the dungeon apart from the last and strongest boss - big rat, jump down the ledge that was blocking your path in the beginning to get back to the start of the dungeon and go into the left room. come to each of the dishes and interact with them to put cheese on them, after all 4 have been put a short cutscene will start in which the rat boss will appear, he has no minions but deals a lot of damage and has a lot of hp, once again try boss juggling and healing as much as you can, with basic blacksmith gear he will deal 10 damage on a normal hit and 20 damage on a crit, so you shout get back as soon as you get below 20 and ideally as soon as you go below 30, other than that there is no real strategy to this boss, you just hope you don't get unlucky. After you kill lord noctis, banshee and the rat boss you can simply exit the dungeon, now you can either reset the dungeon using the pedestal or go to the town to sell your loot.

Revision as of 12:48, 28 July 2021

Description

Dungeon

Preparation

The party must consist of 3 people.

Before you go into the dungeon the three of you would need to have around 60-80 bread 40-60 water jugs and 40-60 potions in total. You can split them up among yourselves however you like since trading is still possible within the dungeon. These consumables can be replaced with roughly the same amount of healing (5 water jugs can be replaced by 3 honey teas and 5 bread can be replaced with 1 grilled cheese, etc.), however it should be noted that grilled cheese will most likely fully heal your characters and waste a bit of healing. Each character should also have at least a full set of blacksmith gear with decent modifiers (ideally defence, but health and resistance are fine too).

Get the quest from the dizwin in the town inn and get it to the stage where it requires you to pick up salt piles.

The rest of the guide will assume you have all of that together with the fireball and healing spring skills.

This guide was tested as a Warden Ranger Sage combo, but all other team compositions should do fine too.

General Strategy

  • Keep the ammount of enemies per encounter at minimum (1-2 enemies maximum).
  • Heal between fights.
  • Use healing items sparingly without overhealing.

Walkthrough

Before the first wall

In the first couple or so rooms there won't really be any dangerous enemies, however even rats may pose a problem if you get into a fight with too many of them. The ideal way of tackling these would be either going through enemies one by one or just trying to run through them. With half-decent gear this part of the dungeon can be beaten by one person so it should not be a problem for three people to fully clear it. The way up is blocked by a ledge you can only jump down from the other side, so there is no point in going there. The room on the left features 4 dishes which will be needed later on but when you enter the dungeon is essentially just a dead end, so the only path that's left is down. If you continue going down untill the dead end, that room will have two things that are not rats, which are cheese and a chest. You can safely pick up the cheese, however the chest is a mimic that is significantly harder than rats and most likely is on par with some of the later dungeon enemies. Most of the chests in this dungeon are mimics, the ones that are not will be specifically pointed out. When you've picked up the cheese, go back to the crossroads and turn right.

First Skeleton Wall

The next set of rooms feature skeletons, (those are a bit more challenging enemies than rat,s which might be a problem if getting into a fight with a lot of them at once but again, an experienced player will still have no problem doing everything in this section right up to the final battle in this section). From the beginning of this part, you should heal up between any battles and ideally let your stamina regenerate. After you go right enough, you will get to a room that has down and up exits. The hallway up is blocked by skeletons that don't move and require you to initiate a fight with them by interacting, but you can still go down with no problems. The way down is a dead end that only has cheese, so after getting it you can simply go up to the skeletons guarding the passage up. Warning: the "skeleton wall" is most likely the hardest fight up to this point and even though it is the weakest miniboss encounter of the dungeon it should not be taken lightly. Fully heal before the fight and prepare for a fight with three skeletons at once. There really is no strategy to them other than trying to kill them one at a time rather than splitting your attacks between several of them and going back whenever you get to low hp.

Second Skeleton Wall

After you pass the first skeleton wall another type of enemies starts appearing - the skeleton mage and a bit later in this section there will be spiders, from this point even small battles will require you to group up and attack all the mage skeletons in the fight before going to other enemies, restoring health and mana inbetween fights becomes increasingly important. on the first run after getting the salts quest you will see yellow dots on the minimap that point you to them, pick them up whenever you can since one of the bosses of this dungeon requires the quest to be completed. Walk around the first few areas after the zone, there should be a couple of salt piles laying around, pick them up and clear whatever enemies stand in your way, remember to focus the mages first since the damage they deal is much bigger than damage from the warriors, when you reach a different skeleton wall blocking the way up once again - fullheal, have everybody but the ranger equip their class skills with fireball and prepare for a hard fight, this fight can be one of the hardest in the dungeon if you do the dungeon correctly without mindlessly rushing, please note that while this wall is optional, it is very beneficial to clear it since it is guarding good loot. the fight consists of 4 enemies - 2 warrior skeletons in the front and 2 mages in the back, as with all the fight in this dungeon your main priority is killing the mage skeletons as fast as possible because of that, removing the ranger spell might seem like a bad idea at first, but you have to consider that it will be splitting the damage between both mage skeletons without allowing others to fight them, however if you have all 3 rangers in your party you might consider ONLY spamming the class ability to kill the mages before even touching the warriors. Also this and other difficult fights will require tank juggling, in the beginning of the fight you should have the person with the most hp and def stay in the front and the others get back in the beginning, as soon as the tank has to heal, he heals and steps back and another person steps forward and starts taking damage,cycle through your party like that with everybody tanking in order and you shouldn't have problems with even the most difficult fights. After beating the wall you will see spiders in the dungeon for the first time, either run through them or just fight them after restoring hp and proceed to the only chest in the dungeon that is not he mimic "the golden chest", after you get it return to the previous big room and prepare to head left.

Banshee

going left you can either try evading or fighting the skeletons there as usual next there will be a few rooms that look like storage and those will have spider enemies that are probably the strongest non-boss unit apart from the mimic, they do not deal that much damage but they are quite a bit tanky so try not to fight a lot of hem at once since that might just drag out the fight for a tad bit too much, after that you will have a lot of skeletons of both kinds in a few rooms, if you follow the right wall you will first go into a corridor with skeletons and cheese, the next corridor will have an entrance to another zone with a couple of skeletons of both types in the top left corner there will be another entrance to the first actual boss of the dungeon, fullheal and prepare for a difficult fight, this is mostly and endurance battle with the banshee that deals a lot of magic damage and 4 skeletons that deal physical damage, have all of you pick up the healing spells with your class abilities and start the battle, first you have to deal with the minions, 2 of you deal with the minions on the left and the last person deals with the ones on the right, after all skeletons are dealt with start tank juggling the banshee, notice how much damage she deals to you on a normal hit and get back when you have twice that amount or less hp, remember to heal and you should finish the fight with no problems.

Lord Noctis

after that if you have the salts quest done - burn the painting behind the banshee, also don't forget about the loot she dropped, al dungeon loot can have gems input , if the gear is better than your current one equip it and put in some useful gem or focus whenever you can, remember to go to the dizwin that gave you the quest to get the iron key later to open one of the bosses. this part of the dungeon also contains a locked door that can only be opened once the quest has been complete, if you have done the quest go through the door with a lock and you will be put into a room with a big warrior skeleton in the middle and gold skeletons on the outside, clear the gold ones first since if you don't they will assist lord noctis in the fight, the battle with the boss is essentially the same as the banshee fight but you can kill all the minions before you enter so it becomes much easier, as usual fullheal and start the fight, after a bit of tank juggling and healing he should go down pretty easily.

Rat King

after that there isn't much to do in the dungeon apart from the last and strongest boss - big rat, jump down the ledge that was blocking your path in the beginning to get back to the start of the dungeon and go into the left room. come to each of the dishes and interact with them to put cheese on them, after all 4 have been put a short cutscene will start in which the rat boss will appear, he has no minions but deals a lot of damage and has a lot of hp, once again try boss juggling and healing as much as you can, with basic blacksmith gear he will deal 10 damage on a normal hit and 20 damage on a crit, so you shout get back as soon as you get below 20 and ideally as soon as you go below 30, other than that there is no real strategy to this boss, you just hope you don't get unlucky. After you kill lord noctis, banshee and the rat boss you can simply exit the dungeon, now you can either reset the dungeon using the pedestal or go to the town to sell your loot.