Difference between revisions of "Category:Spells"

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===Level 1 Spells After The July 17, 2021 Patch===
 
===Level 1 Spells After The July 17, 2021 Patch===
* '''Word of Fury''' (Lv.1 Sage Spell): “Attack a single enemy 2 or 3 times at 35% power per hit” Cost: 30 energy
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* '''Word of Fury''' (Lv.1 Sage Spell): “Attack a single enemy 2 or 3 times at 35% power per hit” Cost: 30 energy (damage dealt is considered physical)
 
[[File:SageA.gif]]
 
[[File:SageA.gif]]
* '''Long Arm''' (Lv.1 Ranger spell): “Attack a random enemy across or adjacent at 60% power, preferring backrow enemies” Cost: 30 energy
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* '''Long Arm''' (Lv.1 Ranger spell): “Attack a random enemy across or adjacent at 60% power, preferring backrow enemies” Cost: 30 energy (damage dealt is considered physical)
 
[[File:RangerA.gif]]
 
[[File:RangerA.gif]]
* '''Spectral Slash''' (Lv 1. Warden Spell): “Attack enemy across from you and a random adjacent enemy for 60% power split between two targets” Cost: 30 energy
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* '''Spectral Slash''' (Lv 1. Warden Spell): “Attack enemy across from you and a random adjacent enemy for 60% power split between two targets” Cost: 30 energy (damage dealt is considered magical)
 
[[File:WardenA.gif]]
 
[[File:WardenA.gif]]
* '''Fireball''' (acquired after [[Fire Shrine 1]]): “Blast an enemy with 100% power as fire damage” Cost: 5 mana Cast: 3 seconds
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* '''Fireball''' (acquired after [[Fire Shrine 1]]): “Blast an enemy with 100% power as fire damage” Cost: 5 mana Cast: 3 seconds (damage dealt is considered magical)
* '''Healing Spring''' (acquired after [[Water Shrine 1]]): “Heals all friendly targets at your current position for 70 to 150%” power Cost: 6 mana Cast: 3 seconds
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* '''Healing Spring''' (acquired after [[Water Shrine 1]]): “Heals all friendly targets at your current position for 70 to 150%” power Cost: 6 mana Cast: 3 seconds (healing is not reduced by any kind of defence)

Revision as of 21:33, 24 August 2021

Level 1 Spells After The July 17, 2021 Patch

  • Word of Fury (Lv.1 Sage Spell): “Attack a single enemy 2 or 3 times at 35% power per hit” Cost: 30 energy (damage dealt is considered physical)

SageA.gif

  • Long Arm (Lv.1 Ranger spell): “Attack a random enemy across or adjacent at 60% power, preferring backrow enemies” Cost: 30 energy (damage dealt is considered physical)

RangerA.gif

  • Spectral Slash (Lv 1. Warden Spell): “Attack enemy across from you and a random adjacent enemy for 60% power split between two targets” Cost: 30 energy (damage dealt is considered magical)

WardenA.gif

  • Fireball (acquired after Fire Shrine 1): “Blast an enemy with 100% power as fire damage” Cost: 5 mana Cast: 3 seconds (damage dealt is considered magical)
  • Healing Spring (acquired after Water Shrine 1): “Heals all friendly targets at your current position for 70 to 150%” power Cost: 6 mana Cast: 3 seconds (healing is not reduced by any kind of defence)

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